You can get rid of that mold by yourself at home without inviting any professional to get things done for you. This way, you can save the money for professional hire and spend it on other very important things. You should explore this possibility especially if you are living on a budget. It will do you a world of good financially. The truth is you are not alone in search of DIY mold remediation methods; many home owners are also searching for ways to get things done by themselves; I mean, who does not like the idea of saving money? Doing it yourself also comes with huge satisfaction. If the truth must be told anyway, there are some very important situations that would require you to invite professionals to help get rid of the molds in your home.
When can you handle the job by yourself?
As hinted earlier, it is not all cases of molds that you can handle by yourself. If the mold growth is not yet at advanced state, you will not need to invite any professional to help get things done. If for example the growth area of the mold is still very small, the mold can be removed easily without external help. If you find the mold growing on very easy to clean surfaces in the home, like the sinks, tubs, tiles, metal and glass, you will also not need to invite a professional to help get things done. Just wipe it off using bleach solution and that will be all.
You can also carry out the DIY mold remediation by yourself if the mold is growing on such areas like carpet and furniture. It is hard to remove mold from these surfaces, but such materials can be easily removed and replaced. If you know how to replace such materials, then there is no point in calling in a professional. Before you ever attempt to carry out mold remediation, first consider your health status. Never get involved in this if you have any health condition like asthma, which may be complicated by the mold. If you have any health condition whatsoever, first check with your doctor to find out if the condition will not be complicated by exposure to mold. If any complication will arise, then it is better to invite an expert to help get the job done.
In contrast to the information given above, the DIY mold remediation idea may not be an entirely perfect one if the mold is growing across a larger area, something more than 3 feet in diameter. In this situation, you may have to invite a professional to help out. If not, you may risk spreading the mold to other parts of the home. You may also have to call in the professionals if the mold growth is consequent of earlier flooding incident. In the course of the flooding, contaminants and infectious agents might have been brought into the home and the atmosphere in the home would not be safe. The professionals will help get rid of the mold and also help to decontaminate the home.
Not much can be said about Mars: Space Barbarian that isn’t already conveyed by its title. It’s a webcomic about, well, a space barbarian doing what space barbarians do best: stabbing things with a spear while looking like a real badass. With razor-sharp artwork by the Andrew MacLean, a killer opening arc by writer Jim Gibbons, and insanely vibrant colors from Ryan Hill, Mars: Space Barbarian is out of this world… sorry about that.
Check out a little of the comic below and read the rest here.
I recently had the pleasure of speaking with Sarah Hoppes, the executive producer of Dark Ink Pictures and the wife part of a husband/wife team. Dark Ink currently has several comics that are out for download and your reading pleasure, and you can find them here. This is excellent information for those of you who are looking to pitch your comic in the near future.
What was the inspiration behind Dark Ink Pictures?
Dark Ink Pictures is the brainchild of myself and Chris Rizzo, who is a writer, editor, and now the Creative Director at Dark Ink. Chris and I both spent many years working in the advertising, film, and editorial worlds, and are grateful to have had the opportunity to hone our skills there. We eventually found ourselves growing unsatisfied with bringing other people’s visions to life, when we knew we had ideas of our own to share. We wanted a creative outlet, where we could put our efforts into telling our own stories, making our own art, and building something we could be proud to leave behind. In the fall of 2011, we launched Dark Ink Pictures to do just that. Dark Ink Pictures is a multimedia production company, and our goal is to tell stories, without limitations on the medium.
You go beyond just comics, what else do you do?
Currently, our biggest focus is on comic books. We’ve released the initial issues in two ongoing series, Planet of Women, and Cursed Mountain, along with two one-shot comic books, The Patient and Hunters since our launch in October 2011, and we have several more comics in various stages of production.
In addition to comics, we work in photography and film, and we have plans to expand to music and podcasting in the future. We did a spec commercial, Justify My Burger, which applies a high fashion sensibility to the concept of fast food advertising, in 2012, and we have a short film in the works to be released in 2014. We also did a photo shoot to promote our comic Cursed Mountain, where we brought characters from that world to life. We photographed three models as the members of “Debbie Does Deathmetal,” an all-girl zombie thrash metal band, and we have plans to do photo shoots with more characters from Cursed Mountain, as well as the characters from Planet of Women. We also have plans to release a sci-fi podcast drama with a comic tie-in.
What does one need to do to be published with you guys?We are very open to collaboration, and we consider it to be a valuable part of our business model. Our goal is for the artists who work with us to succeed as we succeed. When we sign on an artist, we always add a link to their work on our site, and we include that link when we mention the project anywhere on our site, and we make every attempt to mention the artists in any press we get about the project.Currently, we are only publishing comics based on our original concepts and characters, all written by Chris. We are always on the lookout for new concept artists, pencilers, inkers, and colorists, because we are constantly adding new scripts to the lineup.
For artists interested in collaboration, we ask for an email explaining their experience in illustration, particularly in comics, and examples of their work in visual storytelling and sequential artwork. Then, we set up an interview to discuss the project/s further. If the artist seems like they’d be a good fit for a comic, we send out a contract for the project, with a detailed schedule, and we start the process with concept art. Often, we sign on people to do concept art and a promotional poster at first, to make sure everyone is happy with the workflow and that it’s a good fit, and then the comic illustration is a separate project.
Explain the process of getting Planet of Women out there.The first two issues of Planet of Women are available for digital download at amusedom.com now. This is a six-part series, and when it’s complete, it will be available in print and digital formats as a stand-alone graphic novel, and will be around 350 pages. As you might imagine, the process of illustrating 350 pages is a long time commitment. Chris wrote the script in the fall of 2011, and we first started working with the illustrator, Dan Wolff, in the winter of 2012. The full series is slated to wrap by early 2014.
Chris’ script and Dan’s artwork are so engaging, we didn’t want to wait over a year to start promoting them, so we’ve been releasing chapters of the book as individual issues. We also created a trailer to promote the first issue, and we released promotional illustrations for the series.
The biggest thing we’ve done to promote the series is to put the books and promos in front of fans as we visit comic conventions across the country. Last year, we went to New York, Ohio, West Virginia, and Tennessee. This year, we’ll be in New York, Maryland, Pennsylvania, Ohio, West Virginia, Arkansas, and Texas. You can view our full convention schedule on our news page. At our convention in Texas (Wizard World Austin), Dan will be joining us and drawing pin ups from the series.
This week we have a mammoth interview and spotlight event going on with the guys from the web comic Carpe Chaos. Those of you not familiar with Carpe Chaos here is a little synopsis from the crew…
Carpe Chaos is an independent science-fiction space-opera webcomic about five alien races who learn to travel between stars, and it focuses on the ways their cultures collide and how they work to solve their problems. Each story stands on its own, but because our stories follow their histories over several thousand years you can get a really wide perspective on their societies and personalities if you read through the archives.
When I first approached Carpe Chaos I literally had no clue what to think. But after reading through their work I was hooked. The amazing part about Carpe Chaos is the diversity and depth that they have managed to capture in this saga. Each writer,creator,and artist in this series has a defined concept of the scope and voice of not only every creature but every alien race.
Jason Bane is the editor, one of the writers and project leader. Eric essentially created the universe and is the second main writer. Anthony, Daniel, and Joeare all artists on the series and have contributed to different stories.
Today I wanted to feature a few pages from one of the Carpe Chaos story lines that I personally really enjoyed. It’s called Filter Dregs and, well it speaks for itself. So head over to the Carpe Chaos website and read the rest of Filter Dregs and also check out the rest of the series. Tomorrow we will be putting up an interview that we did with most of the Carpe Chaos team. Until then enjoy some free awesome web comic goodness, thanks again to the dudes at Carpe Chaos for sharing their great vision with us.
Here is something for you aspiring comic writers out there. Friend of the site and all around nice guy, Jim Zub from Skullkickers has put up some pretty great writing tips and tricks on his personal blog. Apparently, tired of shooting advice back and forth on Twitter, Zub started posting writing tutorials on his blog starting with part one, “brainstorming,” which offers advice like:
“The first thing I do is brainstorm a series of point form ‘things’ – facts that need to be relayed to the reader so the story makes sense – character traits, settings, antagonists, goals, character changes or revelations. It’s a giant jumble of story ideas, characters and key moments – the raw story ingredients all piled up.”
Skullkickers is a wonderful comic that has some of the best writing on shelves right now. Zub is a master of the comic script and his advice is certainly something you will want to look into. Zub’s tutorials are on their fifth part right now and range from pacing to scripting.
Going over all of this advice again while writing this post, I can tell you that pound for pound this is some of the best comic writing advice on the Internet. The whole reason we started Panel Bound was to find more information about creating comics for both writers and artists. Zub’s advice is some of the best out there especially for writers. Check out all of the writing tutorials at Zub’s blog here.